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传世脚本 传世灵石幻化

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查看94761 | 回复26 | 2012-4-13 18:10:45 | 显示全部楼层 |阅读模式

[@石头幻化]

{

#IF

SMALL G58 1

#ACT

SENDMSG 5 当前该功能未曾开放,敬请关注!

break

close

#IF

SMALL $PARAM(3) 1

#ACT

GOTO @检查幻化机率

break

#ELSEACT

GOTO @灵石幻化结果

break



[@检查幻化机率]

#IF

SMALL $YSPOINT 10

#ACT

SENDMSG 5 你的灵力值不足10点,不能进行幻化

break

#ELSEACT

MOV S10

MOV D32 0

MOV D33 0

MOV D34 0

MOV D35 0

MOV D38 0

#IF

SMALL $UpgradeItemExDLS.$PARAM(0).27 30

#ACT

MOV D34 10

MOV D35 20

#IF

LARGE $UpgradeItemExDLS.$PARAM(0).27 29

#ACT

MOV D34 20

MOV D35 30

#IF

LARGE $UpgradeItemExDLS.$PARAM(0).27 59

#ACT

MOV D34 30

MOV D35 40

#IF

LARGE $UpgradeItemExDLS.$PARAM(0).27 89

#ACT

MOV D34 40

MOV D35 50

#IF

LARGE $UpgradeItemExDLS.$PARAM(0).27 119

#ACT

MOV D34 50

MOV D35 60

#IF

LARGE $UpgradeItemExDLS.$PARAM(0).27 159

#ACT

MOV D34 60

MOV D35 70

#IF

LARGE $UpgradeItemExDLS.$PARAM(0).27 199

#ACT

MOV D34 70

MOV D35 80

#IF

LARGE $UpgradeItemExDLS.$PARAM(0).27 299

#ACT

MOV D34 80

MOV D35 90

#IF

LARGE $UpgradeItemExDLS.$PARAM(0).27 399

#ACT

MOV D34 90

MOV D35 100

#IF

LARGE $UpgradeItemExDLS.$PARAM(0).27 499

#ACT

MOV D34 100

MOV D35 110

#IF

LARGE $UpgradeItemExDLS.$PARAM(0).27 599

#ACT

SENDMSG 5 每一个灵兽石的最高幻化次数为600次,当前你的灵兽石不能进行幻化了

break

#IF

EQUAL $UpgradeItemExDLS.$PARAM(1).23 0

#ACT

MOV D31 10

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).23 0

#ACT

MOV D31 15

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).23 1

#ACT

MOV D31 20

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).23 2

#ACT

MOV D31 25

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).23 3

#ACT

MOV D31 30

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).23 4

#ACT

MOV D31 35

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).23 5

#ACT

MOV D31 40

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).23 6

#ACT

MOV D31 50

#IF

LARGE $PARAM(2) 0

#ACT

INC D31 8

MOV D32 1

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).0 1

SMALL $UpgradeItemExDLS.$PARAM(0).0 31

#ACT

MOV D10 $UpgradeItemExDLS.$PARAM(1).0

DIV D10 2

INC S10 $STR(D10)

INC S10 点中毒躲避属性,

MOV D33 1

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).1 1

SMALL $UpgradeItemExDLS.$PARAM(0).1 31

#ACT

MOV D11 $UpgradeItemExDLS.$PARAM(1).1

DIV D11 2

INC S10 $STR(D11)

INC S10 点魔防下限属性,

MOV D33 1

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).2 1

SMALL $UpgradeItemExDLS.$PARAM(0).2 7

#ACT

MOV D12 $UpgradeItemExDLS.$PARAM(1).2

DIV D12 2

INC S10 $STR(D12)

INC S10 点魔法下限属性,

MOV D33 1

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).3 1

SMALL $UpgradeItemExDLS.$PARAM(0).3 31

#ACT

MOV D13 $UpgradeItemExDLS.$PARAM(1).3

DIV D13 2

INC S10 $STR(D13)

INC S10 点魔防上限属性,

MOV D33 1

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).4 1

SMALL $UpgradeItemExDLS.$PARAM(0).4 7

#ACT

MOV D14 $UpgradeItemExDLS.$PARAM(1).4

DIV D14 2

INC S10 $STR(D14)

INC S10 点魔法上限属性,

MOV D33 1

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).5 1

SMALL $UpgradeItemExDLS.$PARAM(0).5 31

#ACT

MOV D15 $UpgradeItemExDLS.$PARAM(1).5

DIV D15 2

INC S10 $STR(D15)

INC S10 点魔法命中属性,

MOV D33 1

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).6 1

SMALL $UpgradeItemExDLS.$PARAM(0).6 7

#ACT

MOV D16 $UpgradeItemExDLS.$PARAM(1).6

DIV D16 2

INC S10 $STR(D16)

INC S10 点道术下限属性,

MOV D33 1

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).7 1

SMALL $UpgradeItemExDLS.$PARAM(0).7 31

#ACT

MOV D17 $UpgradeItemExDLS.$PARAM(1).7

DIV D17 2

INC S10 $STR(D17)

INC S10 点躲避属性,

MOV D33 1

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).8 1

SMALL $UpgradeItemExDLS.$PARAM(0).8 7

#ACT

MOV D18 $UpgradeItemExDLS.$PARAM(1).8

DIV D18 2

INC S10 $STR(D18)

INC S10 点命中属性,

MOV D33 1

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).9 1

SMALL $UpgradeItemExDLS.$PARAM(0).9 31

#ACT

MOV D19 $UpgradeItemExDLS.$PARAM(1).9

DIV D19 2

INC S10 $STR(D19)

,INC S10 点物防下限属性,

MOV D33 1

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).10 1

SMALL $UpgradeItemExDLS.$PARAM(0).10 7

#ACT

MOV D20 $UpgradeItemExDLS.$PARAM(1).10

DIV D20 2

INC S10 $STR(D20)

INC S10 点攻击下限属性,

MOV D33 1

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).11 1

SMALL $UpgradeItemExDLS.$PARAM(0).11 31

#ACT

MOV D21 $UpgradeItemExDLS.$PARAM(1).11

DIV D21 2

INC S10 $STR(D21)

INC S10 点物防上限属性,

MOV D33 1

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).12 1

SMALL $UpgradeItemExDLS.$PARAM(0).12 7

#ACT

MOV D22 $UpgradeItemExDLS.$PARAM(1).12

DIV D22 2

INC S10 $STR(D22)

INC S10 点攻击上限属性,

MOV D33 1

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).13 1

SMALL $UpgradeItemExDLS.$PARAM(0).13 31

#ACT

MOV D23 $UpgradeItemExDLS.$PARAM(1).13

DIV D23 2

INC S10 $STR(D23)

INC S10 点魔法躲避属性,

MOV D33 1

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).14 1

SMALL $UpgradeItemExDLS.$PARAM(0).14 7

#ACT

MOV D24 $UpgradeItemExDLS.$PARAM(1).14

DIV D24 2

INC S10 $STR(D24)

INC S10 点道术上限属性,

MOV D33 1

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).15 1

SMALL $UpgradeItemExDLS.$PARAM(0).15 31

#ACT

MOV D25 $UpgradeItemExDLS.$PARAM(1).15

DIV D25 2

INC S10 $STR(D25)

INC S10 点中毒命中属性,

MOV D33 1

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).16 1

SMALL $UpgradeItemExDLS.$PARAM(0).16 3

#ACT

MOV D26 $UpgradeItemExDLS.$PARAM(1).16

DIV D26 2

INC S10 $STR(D26)

INC S10 点幸运属性,

MOV D33 1

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).18 1

LARGE $UpgradeItemExDLS.$PARAM(1).19 1

#ACT

MOV D38 1

#IF

CHECKLEVELEX > 0

#ACT

#ELSEACT

break

#IF

SMALL D38 1

#ACT

ShowInfo 0 $STR(D34) $STR(D35) 当前副灵石不能用于幻化

break

#IF

LARGE D32 0

EQUAL D33 1

#ACT

ShowInfo 0 $STR(D34) $STR(D35) 在封元印的作用下您的主灵兽可以有<$STR(D31)>%的概率继承到<$STR(S10)>50%的概率继承到1点生命值或魔法值

break

#IF

EQUAL D32 0

EQUAL D33 1

#ACT

ShowInfo 0 $STR(D34) $STR(D35) 您的主灵兽可以有<$STR(D31)>%的概率继承到<$STR(S10)>50%的概率继承到1点生命值或魔法值

break

#ELSEACT

ShowInfo 0 $STR(D34) $STR(D35) 您的主灵兽有30%的概率继承到副灵兽1点生命值或魔法值

break



[@灵石幻化结果]

#IF

SMALL $YSPOINT 10

#ACT

SENDMSG 5 你的灵力值不足10点,不能进行幻化

break

#ELSEACT

MOV S10

MOV D10 0

MOV D11 0

MOV D12 0

MOV D13 0

MOV D14 0

MOV D15 0

MOV D16 0

MOV D17 0

MOV D18 0

MOV D19 0

MOV D20 0

MOV D21 0

MOV D22 0

MOV D23 0

MOV D24 0

MOV D25 0

MOV D26 0

MOV D32 0

MOV D33 0

MOV D34 0

MOV D35 0

MOVR D36 100

MOVR D37 2

MOV D38 0

#IF

SMALL $UpgradeItemExDLS.$PARAM(0).27 30

#ACT

MOV D34 10

MOV D35 200000

#IF

LARGE $UpgradeItemExDLS.$PARAM(0).27 29

#ACT

MOV D34 20

MOV D35 300000

#IF

LARGE $UpgradeItemExDLS.$PARAM(0).27 59

#ACT

MOV D34 30

MOV D35 400000

#IF

LARGE $UpgradeItemExDLS.$PARAM(0).27 89

#ACT

MOV D34 40

MOV D35 500000

#IF

LARGE $UpgradeItemExDLS.$PARAM(0).27 119

#ACT

MOV D34 50

MOV D35 600000

#IF

LARGE $UpgradeItemExDLS.$PARAM(0).27 159

#ACT

MOV D34 60

MOV D35 700000

#IF

LARGE $UpgradeItemExDLS.$PARAM(0).27 199

#ACT

MOV D34 70

MOV D35 800000

#IF

LARGE $UpgradeItemExDLS.$PARAM(0).27 299

#ACT

MOV D34 80

MOV D35 900000

#IF

LARGE $UpgradeItemExDLS.$PARAM(0).27 399

#ACT

MOV D34 90

MOV D35 1000000

#IF

LARGE $UpgradeItemExDLS.$PARAM(0).27 499

#ACT

MOV D34 100

MOV D35 1100000

#IF

LARGE $UpgradeItemExDLS.$PARAM(0).27 599

#ACT

SENDMSG 5 每一个灵兽石的最高幻化次数为600次,当前你的灵兽石不能进行幻化了

MessageBox 每一个灵兽石的最高幻化次数为600次,当前你的灵兽石不能进行幻化了

break

#IF

SMALL $YSPOINT $STR(D34)

#ACT

SENDMSG 5 你的灵力值不足10点,不能进行幻化

MessageBox 当前幻化需要灵力值:<$STR(D34)>,金币:<$STR(D35)>\你当前的灵力值不足不能进行幻化!

break

#IF

CHECKGOLD $STR(D35)

#ELSEACT

SENDMSG 5 你的金币不足<$STR(D35)>,不能进行幻化

MessageBox 当前幻化需要灵力值:<$STR(D34)>,金币:<$STR(D35)>\你当前的金币不足不能进行幻化!

break

#IF

EQUAL $UpgradeItemExDLS.$PARAM(1).23 0

#ACT

MOV D31 10

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).23 0

#ACT

MOV D31 15

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).23 1

#ACT

MOV D31 20

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).23 2

#ACT

MOV D31 25

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).23 3

#ACT

MOV D31 30

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).23 4

#ACT

MOV D31 35

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).23 5

#ACT

MOV D31 40

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).23 6

#ACT

MOV D31 50

#IF

LARGE $PARAM(2) 0

#ACT

INC D31 8

MOV D32 1

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).0 1

#ACT

MOV D10 $UpgradeItemExDLS.$PARAM(1).0

DIV D10 2

MOV D33 1

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).1 1

#ACT

MOV D11 $UpgradeItemExDLS.$PARAM(1).1

DIV D11 2

MOV D33 1

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).2 1

#ACT

MOV D12 $UpgradeItemExDLS.$PARAM(1).2

DIV D12 2

MOV D33 1

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).3 1

#ACT

MOV D13 $UpgradeItemExDLS.$PARAM(1).3

DIV D13 2

MOV D33 1

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).4 1

#ACT

MOV D14 $UpgradeItemExDLS.$PARAM(1).4

DIV D14 2

MOV D33 1

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).5 1

#ACT

MOV D15 $UpgradeItemExDLS.$PARAM(1).5

DIV D15 2

MOV D33 1

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).6 1

#ACT

MOV D16 $UpgradeItemExDLS.$PARAM(1).6

DIV D16 2

MOV D33 1

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).7 1

#ACT

MOV D17 $UpgradeItemExDLS.$PARAM(1).7

DIV D17 2

MOV D33 1

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).8 1

#ACT

MOV D18 $UpgradeItemExDLS.$PARAM(1).8

DIV D18 2

MOV D33 1

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).9 1

#ACT

MOV D19 $UpgradeItemExDLS.$PARAM(1).9

DIV D19 2

MOV D33 1

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).10 1

#ACT

MOV D20 $UpgradeItemExDLS.$PARAM(1).10

DIV D20 2

MOV D33 1

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).11 1

#ACT

MOV D21 $UpgradeItemExDLS.$PARAM(1).11

DIV D21 2

MOV D33 1

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).12 1

#ACT

MOV D22 $UpgradeItemExDLS.$PARAM(1).12

DIV D22 2

MOV D33 1

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).13 1

#ACT

MOV D23 $UpgradeItemExDLS.$PARAM(1).13

DIV D23 2

MOV D33 1

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).14 1

#ACT

MOV D24 $UpgradeItemExDLS.$PARAM(1).14

DIV D24 2

MOV D33 1

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).15 1

#ACT

MOV D25 $UpgradeItemExDLS.$PARAM(1).15

DIV D25 2

MOV D33 1

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).16 1

#ACT

MOV D26 $UpgradeItemExDLS.$PARAM(1).16

DIV D26 2

MOV D33 1

#IF

LARGE $UpgradeItemExDLS.$PARAM(1).18 1

LARGE $UpgradeItemExDLS.$PARAM(1).19 1

#ACT

MOV D38 1

#IF

CHECKLEVELEX > 0

#ACT

#ELSEACT

break

#IF

SMALL D38 1

#ACT

ShowInfo 0 $STR(D34) $STR(D35) 当前副灵石不能用于幻化

break

#IF

SMALL D34 1

#ACT

ShowInfo 0 $STR(D34) $STR(D35) 幻化系统出现异常错误,请重试!

break

#IF

SMALL D35 1

#ACT

ShowInfo 0 $STR(D34) $STR(D35) 幻化系统出现异常错误,请重试!

break

#IF

LARGE D31 $STR(D36)

LARGE D33 0

#ACT

GOTO @幻化属性成功

break

#IF

LARGE D36 50

EQUAL D33 1

#ACT

GOTO @幻化生命成功

break

#IF

LARGE D36 70

EQUAL D33 0

#ACT

GOTO @幻化生命成功

break

#IF

SMALL $YSPOINT $STR(D34)

#ACT

TAKEID $PARAM(1)

TAKEID $PARAM(2)

YSPOINT = 0

TAKE 金币 $STR(D35)

ShowInfo 2 $STR(D34) $STR(D35)            此次幻化主灵兽并未继承到副灵兽任何属性

break

#ELSEACT

TAKEID $PARAM(1)

TAKEID $PARAM(2)

YSPOINT - $STR(D34)

TAKE 金币 $STR(D35)

ShowInfo 2 $STR(D34) $STR(D35)            此次幻化主灵兽并未继承到副灵兽任何属性

break





[@幻化生命成功]

#IF

EQUAL D37 0

EQUAL D32 0

#ACT

TAKEID $PARAM(1)

TAKEID $PARAM(2)

YSPOINT - $STR(D34)

TAKE 金币 $STR(D35)

UpgradeItemExDLS $PARAM(0) 18 + 1

UpgradeItemExDLS $PARAM(0) 27 + 1

ShowInfo 1 $STR(D34) $STR(D35) 在灵力的力量下,你的主灵兽继承了副灵兽1点生命属性

SENDMSG 5 幻化成功

break

#IF

EQUAL D37 1

EQUAL D32 0

#ACT

TAKEID $PARAM(1)

TAKEID $PARAM(2)

YSPOINT - $STR(D34)

TAKE 金币 $STR(D35)

UpgradeItemExDLS $PARAM(0) 19 + 1

UpgradeItemExDLS $PARAM(0) 27 + 1

ShowInfo 1 $STR(D34) $STR(D35) 在灵力的力量下,你的主灵兽继承了副灵兽1点魔法属性

SENDMSG 5 幻化成功

break

#IF

EQUAL D37 0

EQUAL D32 1

#ACT

TAKEID $PARAM(1)

TAKEID $PARAM(2)

YSPOINT - $STR(D34)

TAKE 金币 $STR(D35)

UpgradeItemExDLS $PARAM(0) 18 + 1

UpgradeItemExDLS $PARAM(0) 27 + 1

ShowInfo 1 $STR(D34) $STR(D35) 在封元印和灵力的双重力量下,你的主灵兽继承了副灵兽1点生命属性

SENDMSG 5 幻化成功

break

#IF

EQUAL D37 1

EQUAL D32 1

#ACT

TAKEID $PARAM(1)

TAKEID $PARAM(2)

YSPOINT - $STR(D34)

TAKE 金币 $STR(D35)

UpgradeItemExDLS $PARAM(0) 19 + 1

UpgradeItemExDLS $PARAM(0) 27 + 1

ShowInfo 1 $STR(D34) $STR(D35) 在封元印和灵力的双重力量下,你的主灵兽继承了副灵兽1点魔法属性

SENDMSG 5 幻化成功

break

#ELSEACT

ShowInfo 0 $STR(D34) $STR(D35) 幻化系统出现异常错误,请重试!

break





[@幻化属性成功]

#IF

EQUAL D33 0

EQUAL D32 0

#ACT

ShowInfo 0 $STR(D34) $STR(D35) 幻化系统出现异常错误,请重试!

break

#IF

LARGE D10 0

SMALL $UpgradeItemExDLS.$PARAM(0).0 31

#ACT

UpgradeItemExDLS $PARAM(0) 0 + $STR(D10)

INC S10 $STR(D10)

INC S10 点中毒躲避属性,

#IF

LARGE D11 0

SMALL $UpgradeItemExDLS.$PARAM(0).1 31

#ACT

UpgradeItemExDLS $PARAM(0) 1 + $STR(D11)

INC S10 $STR(D11)

INC S10 点魔防下限属性,

#IF

LARGE D12 0

SMALL $UpgradeItemExDLS.$PARAM(0).2 7

#ACT

UpgradeItemExDLS $PARAM(0) 2 + $STR(D12)

INC S10 $STR(D12)

INC S10 点魔法下限属性,

#IF

LARGE D13 0

SMALL $UpgradeItemExDLS.$PARAM(0).3 31

#ACT

UpgradeItemExDLS $PARAM(0) 3 + $STR(D13)

INC S10 $STR(D13)

INC S10 点魔防上限属性,

#IF

LARGE D14 0

SMALL $UpgradeItemExDLS.$PARAM(0).4 7

#ACT

UpgradeItemExDLS $PARAM(0) 4 + $STR(D14)

INC S10 $STR(D14)

INC S10 点魔法上限属性,

#IF

LARGE D15 0

SMALL $UpgradeItemExDLS.$PARAM(0).5 31

#ACT

UpgradeItemExDLS $PARAM(0) 5 + $STR(D15)

INC S10 $STR(D15)

INC S10 点魔法命中属性,

#IF

LARGE D16 0

SMALL $UpgradeItemExDLS.$PARAM(0).6 7

#ACT

UpgradeItemExDLS $PARAM(0) 6 + $STR(D16)

INC S10 $STR(D16)

INC S10 点道术下限属性,

#IF

LARGE D17 0

SMALL $UpgradeItemExDLS.$PARAM(0).7 31

#ACT

UpgradeItemExDLS $PARAM(0) 7 + $STR(D17)

INC S10 $STR(D17)

INC S10 点躲避属性,

#IF

LARGE D18 0

SMALL $UpgradeItemExDLS.$PARAM(0).8 7

#ACT

UpgradeItemExDLS $PARAM(0) 8 + $STR(D18)

INC S10 $STR(D18)

INC S10 点命中属性,

#IF

LARGE D19 0

SMALL $UpgradeItemExDLS.$PARAM(0).9 31

#ACT

UpgradeItemExDLS $PARAM(0) 9 + $STR(D19)

INC S10 $STR(D19)

INC S10 点物防下限属性,

#IF

LARGE D20 0

SMALL $UpgradeItemExDLS.$PARAM(0).10 7

#ACT

UpgradeItemExDLS $PARAM(0) 10 + $STR(D20)

INC S10 $STR(D20)

INC S10 点攻击下限属性,

#IF

LARGE D21 0

SMALL $UpgradeItemExDLS.$PARAM(0).11 31

#ACT

UpgradeItemExDLS $PARAM(0) 11 + $STR(D21)

INC S10 $STR(D21)

INC S10 点物防上限属性,

#IF

LARGE D22 0

SMALL $UpgradeItemExDLS.$PARAM(0).12 7

#ACT

UpgradeItemExDLS $PARAM(0) 12 + $STR(D22)

INC S10 $STR(D22)

INC S10 点攻击上限属性,

#IF

LARGE D23 0

SMALL $UpgradeItemExDLS.$PARAM(0).13 31

#ACT

UpgradeItemExDLS $PARAM(0) 13 + $STR(D23)

INC S10 $STR(D23)

INC S10 点魔法躲避属性,

#IF

LARGE D24 0

SMALL $UpgradeItemExDLS.$PARAM(0).14 7

#ACT

UpgradeItemExDLS $PARAM(0) 14 + $STR(D24)

INC S10 $STR(D24)

INC S10 点道术上限属性,

#IF

LARGE D25 0

SMALL $UpgradeItemExDLS.$PARAM(0).15 31

#ACT

UpgradeItemExDLS $PARAM(0) 15 + $STR(D25)

INC S10 $STR(D25)

INC S10 点中毒命中属性,

#IF

LARGE D26 0

SMALL $UpgradeItemExDLS.$PARAM(0).16 3

#ACT

UpgradeItemExDLS $PARAM(0) 16 + $STR(D26)

INC S10 $STR(D26)

INC S10 点幸运属性,

#IF

CHECKLEVELEX > 0

#ACT

#ELSEACT

break

#IF

EQUAL D33 1

EQUAL D32 1

#ACT

TAKEID $PARAM(1)

TAKEID $PARAM(2)

YSPOINT - $STR(D34)

TAKE 金币 $STR(D35)

UpgradeItemExDLS $PARAM(0) 27 + 1

ShowInfo 1 $STR(D34) $STR(D35) 在封元印和灵力的双重力量下,你的主灵兽继承了副灵兽<$STR(S10)>。

SENDMSG 5 幻化成功

#IF

EQUAL D33 1

EQUAL D32 0

#ACT

TAKEID $PARAM(1)

TAKEID $PARAM(2)

YSPOINT - $STR(D34)

TAKE 金币 $STR(D35)

UpgradeItemExDLS $PARAM(0) 27 + 1

ShowInfo 1 $STR(D34) $STR(D35) 在灵力的力量下,你的主灵兽继承了副灵兽<$STR(S10)>。

SENDMSG 5 幻化成功



}
复制代码




GuizizSitle | 2014-4-25 13:51:05 | 显示全部楼层
你觉得该怎么做呢?
色好美 | 2014-4-25 14:33:11 | 显示全部楼层
终于看完了,很不错!
聚信网络 | 2014-4-25 14:02:31 | 显示全部楼层
经典,收藏了!
十销站布营 | 2014-4-25 14:19:28 | 显示全部楼层
怪事年年有,今年特别多!
GuizizSitle | 2014-4-25 14:10:09 | 显示全部楼层
楼主会死的很有节奏的!
两个小孩 | 2014-5-18 16:25:49 | 显示全部楼层
读了楼主的帖子,顿时马桶就通了。。。
恒润颜料 | 2014-5-18 16:44:34 | 显示全部楼层
楼主又闹绯闻了!
悟空你又吓我 | 2014-5-18 16:44:14 | 显示全部楼层
禽兽不如应该不是说楼主的的吧?
睡不着 | 2014-5-18 16:43:08 | 显示全部楼层
有内涵!
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